![]() Gideros Mobile Game Development - Comprehensive book about developing a game for mobile with Gideros."Grab the treasure" course - Comprehensive getting-started guide to Gideros by developing a small game.Breakout Clone - Tutorial about creating a Breakout-like game using Gideros and Box2D. ![]() Top-down roguelike Tutorial - Extensive tutorial series about making a turn-based roguelike in Gideros.Simple square-dodge game - Introductory tutorial about creating a simple square-dodge game.Desktop API - Overview of the Desktop API to manipulate mouse cursor and window decorations.Improving performance - Forum thread with hints about improving the performance of Gideros apps.Publishing to Android - Getting started with publishing to Android.Introductory Video Tutorial - By one of the maintainers of Gideros.Developer Guide - Official list of guides and tutorials.Ī collection of resources (blog and forum entries, websites, packages etc) for Gideros Tutorials and Tips.Online Examples - See some of the capabilites of Gideros in your browser.Online Editor - Try Gideros in your browser without installing anything.Forum - Join the very helpful community.API Reference - Whenever you need to figure something out- this is the first place to go.Getting Started Manual - Check here first to get an overview of the framework.Download Gideros - Get Gideros here (it is free but donations are welcome!).Please feel free to contribute to the list by making a pull request. To see the difference between designing your code with classes or not.A curated list of awesome resources for the Gideros Game Development Framework that allows you to easily create games and apps for Android, iOS, HTML5, WinRT and Desktop (Windows, OSX). You can refer to “Jumping Ball” and “Jumping Balls” examples It’s possible to implementĪ whole game without creating custom classes. Whether to use inheritance or not is related to your programming taste. Local player = Player.new() - after Player instance is created, init function is called do the initialization of Player instance When an instance is created, init function is called to do the initialization: Player = Core.class(Sprite) Stage:addChild(Player.new()) - create and add a player instance to the stage Player = Core.class(Sprite) - create your own player class Menu = Core.class(Sprite) - create your own menu class For example, you can create your EventDispatcher class as: MyEventDispatcher = Core.class(EventDispatcher)īy using Inheritance, you can design and implement the visual elements of your game separately: StartButton = Core.class(Sprite) - create your own start button class Or inherit from Gideros API’s own classes ( EventDispatcher, Sprite, etc.). YouĬan create your own classes like: M圜lass = Core.class() For example, to createĪ Sprite, Texture, Bitmap and a Timer instance: local sprite = Sprite.new()Ĭore.class function is used to create your own classes through inheritance. ![]() Instances in Gideros is created through new function. Gideros API is a Lua table with a metatable attached. Gideros follows the same paradigm in its API design. (For the detailed discussion of object oriented programming in Lua, please refer to ) Therefore, it is possible to emulate OO programming and In Lua, each object can define its own behaviour But Lua is a multi-paradigm language and have roots from Lua does not support classes the way that languages like C++, Java andĪctionScript do.
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