Especially when it states that I need an high number of troops for a lower level IC: I'm not going to send a march of 30k+ troops at a Level 15 IC. Now, if that number is abnormally large, I don't even bother with the IC I just move on. I pull up the attack report and do some simple math: divide the total number of infected on the tile by the number killed by your single troop and that will give you a ballpark figure for how large your first march needs to be. Here is the gist of it: I send ONE ranger at an IC with all of my leaders attached to it. It takes longer to clear ICs but I lose far fewer troops when I do it. There are experienced players who don't follow this protocol when hitting ICs but I still do. Initially, I only maxed out Call to Arms and Special Forces but found that I lost fewer rangers on tiles by boosting my marches' defensive abilities. I max-out both tiers of: Call To Arms, Special Forces, Health Food, and Hunker Down when I'm clearing ICs. I have found that having my hero spec'd to attack and defend has made IC hits much more effective. There are other human leaders with better IC clearing stats but the ones I have now do the trick. Both of these leaders have decent Infected City Attack boosts and have helped to save me a ton of rangers when I'm on IC runs. ![]() My human leaders leave a bit to be desired at this point I use a Level 31 Kyle and a Level 31 Nightingale to hit ICs. Also, don't forget that increasing raid levels on human levels increases their boosts. I, personally, only operate with epic leaders in my city and use the lower level leaders to train and promote my epic leaders. I suggest folks save up their tokens, craft epic human leaders, and start maxing them out. Many of the human leaders (particularly epic human leaders) provide an infected city attack boost. This is a case of the percentages not adding up as the Death should have produced more kills as it has a 400% Infantry attack boost, versus the Ghost's 200% Infected City Attack boost. However, I found that swapping out a Ghost (another leader that boosts Infected City Attack ability) for my Death resulted in 33% more zombies killed on tiles, every time. For example, I was operating with a Geist, Dead Bark, Bumble and Death as Geist provides me with a Infected City Attack boost while the others increase my infantries' attack ability. Don't rely solely on the boost percentages as, in true Ember fashion, they don't always add up. Once you have collected a few quality leaders and maxed them out, it's a good idea to test out various combinations and see which one is the most effective when clearing ICs. When starting out, you'll end up with lower tier leaders that may not be worth maxing out just toss them on your marches and get to work hitting ICS. For players starting out, you can pick up Ghosts (solid IC clearing leaders) and other Infected Leaders that boost infantry attack by clearing ICs, in the Z-Store, or by going to the Infected Lab. The Geist is a fantastic leader for hitting ICs and has worked well in all of the combinations of leaders that I have. This is a long, time consuming process but it's well worth it in the end as you'll gain a Level 10 Giest. To start with, I suggest that every player work towards getting their hero to Raid Level 31. Having the right combination of leaders makes or breaks your ability to clear ICs. As such, if you don't your research done, start getting after it now. Maxing this out drastically improved my ability to clear ICs without losing copious amounts of troops. When the new IC feature came about, I had only completed the first level on Ranger Specification. Many players in this game only have the basic level of research level needed to gain advanced troops and that just won't cut it. It doesn't matter whether we're talking about clearing ICs, fending off a possible basing, attacking, or farming: maxing out your research is an absolute necessity. The need for offensive and defensive research cannot be overstated in Empire Z. In this article, I will write, in detail, about this learning curve. However, there was a learning curve involved before I became effective and efficient enough to burn Level 20 ICs without losing tens of thousands of troops. In fact, I picked up three out of my four leaders for a defensive set-up from higher level ICs. Over the last few months, I have gained several incredible infected leaders from larger level tiles. ![]() ![]() Also, clearing ICs allows the players to collect some powerful infected leaders. The individual gifts along with advanced speed ups, coins, and chests provide players with means necessary to grow within the game. An alliance that is proficient and active when it comes to clearing ICs will provide an ample opportunity for its members to grow without spending money on the game. The addition of the prize tier for clearing infected cities (ICs) has become an integral part of the Empire Z experience.
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